

A game company’s new motion-sensor glasses instantaneously transport the wearer into the virtual game world. Once on the market, they prove a great hit. Nearly everyone owns a pair. One day while wearing his motion-sensor glasses, game company heir Chi accidentally tumbles into a cavern. On waking up, the boy finds himself in a remote village where the people know nothing about technology. Chi’s only way out is to pass the traditional game-playing tests set by the village guards. What games will they be? What is the real purpose? Can Chi eventually meet the challenge?
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